SATR 1.6A what's new
We have release SATR 1.6A today as the new production
code and sound effects. This is the first production
release since 1.5C.
Here is what is new:
DOMINATION: Fully integrated into the SATR system
domination box mode, any device can become a domination
box as long as it has a sensor, LCD, hit light, board
and switches. The new battle box is ideal as it has a
large bank of hit lights making it clear who is in
control.
The player that causes their team to start the
domination clock again for their team hears a dong noise
on their shooting gun - this is using our patented peer
to peer hit feedback system for another cool purpose.
Also on the game stats screen when the game ends if you
have made at least 1 domination, you get a stat saying
how many you got, its called O for objective.
Generally with domination use team settings on the
gaming guns. Domination mode is compatible with all
versions of SATR that support teams although to get the
dong the shooting gaming gun will need the new code
loaded too. If you shoot the box from a team A gun, it
flashes red and with a B gun flashes blue (or green with
old LED;s installed). Alternatively if your using
friendly fire on gaming guns, then use the push to
dominate option.
Games are easy, just set up two battle boxes as
combination boxes with unlimited respawns and of course
set them to the right team with the master controller.
Set up a domination box in the centre, normally in an
area where you have to get in close to shoot but from my
experience this is not required to make a great game. At
the end of the game just check the flashing lights,
which ever light is flashing is the winner! This is my
new favorite mission now for the first 2 games. For
indoor I found the best way to play it is 5-10 minutes
games with the difficulty level set to hard and 3 hit
points - used this for the Microsoft TechEd event
indoors and it worked great.
ZOMBIE GAMES
I have fallen in love with Zombie games. The genre
provides the flexibility one needs to really create
interesting scenarios and there is also more options for
dress ups and props. SATR now supports Zombie games with
survivors automatically turning into Zombies, Zombies
getting their own special attack (short range without
muzzle flash, no red dot and potentially silent). There
is a new mission available as well Zombies which I
recommend as your starting point for developing Zombie
games called Zombie Survival. There is two modes for
Zombie games, Holocaust and Apocalypse.
Holocaust is the simpler option where basically when a
survivor dies they respawn as a Zombie (changing from
team A to team B, also changing hit points and changing
style of attack).
With Apocalypse mode, as well as taking wounds from
Zombies players are infected and the more wounds,
generally faster the infection. When a survivor 1st
dies, an automatic resurrection time commences
(configurable), once this time has elapse, the survivor
turns into Zombie without having to go to a medic box. A
respawn from a A team medic box during the turning
period will very temporarily stop the infection but will
restore full hit points.
We will do some more features for Zombie games in future
for sure especially to make them run on as few staff as
possible.
LOCK MODE
This replaces hire mode as the terminology. Operators
now use this extensively to preset all their equipment
and not let the staff change any settings. Also good if
your running a rental option for your business something
that I encourage everyone to have a good look at if you
can make the capital investment it has proven
worthwhile.
RED DOT CONTROL
The system allows you to have to red dot scope stay on
all the time if you wish in hard or standard mode - its
called Recoil on the system
MENU CLEAN UP
There has also been some cleaning up of the
configuration menus to make them a bit more logical.
UPGRADING
The upgrade includes loading new sound effects onto the
SD card and new code on the gaming guns. Note with the
most recent gaming guns except for COBRA's there is now
an external programming port to make future upgrades
easier. COBRA will have this feature in the next batch
slated for Q1, 2013.