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Capture & Hold

A common infantry mission is to securing a specific key area before the enemy does.

The mission is for either team to control some designated objective area. This is best run when the objective is on top of a ridge.

In this scenario one force deploys at one end of the battlefield, this force is known as team bravo. The other force deploys at the other end of the battlefield. This force is known as team alpha.

Usually both forces are relatively even in force size and capability. Ideally the hit point values are kept in the low range (2 or 3 hit points). For beginners this mission is run on 5 hit points.


Attackers from the South

Attackers from the North


The objective can be indicated by a flag at the top of the ridge. Capture & Hold

If a flag is used, the winning team is the team with the most number of survivors within 12 feet (3 meters) of the flag at mission end.

It is important to point out in the mission briefing that this is not capture the flag, no one should run off with the flag.

Typically the two teams start approximately 325 feet (100 meters) from each other and out of sight. Both teams are to equal-distance from the base and out of sight of each other.

The battlefield should have between 10 and 15 feet (3 and 5 meters) width per gamer with a minimum of 325 feet (100 meters).

Normally the mission runs for 30 minutes. In this scenario, each team is guaranteed unlimited re-spawns for the first 20 minutes. However the referees are to count them.

The team that uses the least re-spawns in the first 20min receives 75% respawns in the last 10min rounded down. The other team receives 50% respawns.

If equal, both teams receive 75% respawns.

The reason for this system is it guarantees everyone plays most of the mission but allows the last 10 minutes of the mission for one team to force a result. Even though there is unlimited re-spawns to the 20 minute mark, there is still a powerful penalty for friendly gamers “dying” so the first 20 minutes is not pointless.

To have the thrill and pressure of a combat game, it’s important to always make it that taking hits and dying, is bad news.

The encounter assault is an excellent immediate mission and is recommended for all gamers playing their third game.


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