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This is the world's
first, instant real-time hit feedback system. This technology is
patent protected (patent #PCT/AU2007/001970) & only available from
Battlefield Sports. Note: sounds are copyright Battlefield Sports. A word from the
inventor.
S*A*T*R Full Features List
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PROBLEM: Gamers not knowing WHEN
they've GOT the other guy.
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SOLUTION: The world's only real time
HIT FEEDBACK via light effects (i.e. through the scope) and sound
effects (i.e. through voice feedback). For example, hit
feedback indicates “casualty” (wound), “kill” and “dead already”
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Simulate 69
weapons broken into gun classes include machine guns,
rifles/carbines, sub machine guns and hand guns. The class is set to
match the category of case surrounding the electronic installation
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In game
voice sound effects in 11 languages with English coming in US male,
US female and English (officer) male
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Voice
feedback can be disabled in software
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Real time statistics include hit points, current ammunition in
magazine, replacement magazines, hits made, kills made, number of
re-spawns and accuracy percentage
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Simulates
recoil by powering down the scope for a short interval after each
shot. Weapons with high recoil values have longer power down times
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Backlit LCD
enables more stealthy play at night
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Appropriate
weapon support: fully automatic fire, semi automatic fire, burst
fire, bolt action fire and single shot
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Realistic
settings for rate of fire, reload times, ammunition per magazine
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Software
controlled range control for shooting
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Can disable
friendly fire by setting a gaming gun to one of two teams (for
indoor and high density inflatable use)
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Supports 3
levels of difficulty
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Software
control of muzzle flash color (white, red, green or none)
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Software
control of hit light color (none, red or green)
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Configurable
to work in one of 4 possible battles. A unit assigned to one battle
can hit a unit in another battle. Also referee radio functions are
battle specific
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Explicit
software support for indoor play, turning all infrared power down to
reduce IR bounce
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Three levels
of software control sound volume
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Number of
reloads (spare magazines) can be configured at boot time
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The health (hit points) can be set at boot time
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Most weapons
have accurate professional sound recordings for shooting and
reloading
The S*A*T*R unit
configured to function as a referee gun has the following features:
INFRARED FUNCTIONS
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Infrared
functions work on direct line of sight with a tight infrared beam
that typically only affect one target unit at a time.
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Re-spawn dead
S*A*T*R units
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Reload
ammunition
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Pause
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Resume
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Kill (send
target unit to dead state with one shot)
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Shoot (reduce
target unit by one hit point)
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New (starts a
new game on the target unit)
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Change
Battle/place
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Sensor test
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Set weapons
to be used in each gun class.
RADIO FUNCTIONS
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Pause
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Resume
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Mission
Complete
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Mission
Start.
S*A*T*R utilizes the
OptikSensor technology previously developed by Battlefield Sports to
provide optimal even performance in all lighting conditions.
The primary invention separating S*A*T*R from other systems is the ability
to perform real time hits back to the shooter in a mobile outdoor
environment. This is a totally turn key solution with nothing to setup
and no requirement for a central computer system. Each S*A*T*R unit sends
and receives both infrared and radio digital messages to communicate
with each other. Since units stand alone, the system is not single point
sensitive - unlike systems tied to a central computer system. No
tethering to a central system allows freedom to play over very large
areas without concern that the units will move outside radio range.
Each S*A*T*R when first turned on can be configured to operate either as a
live gaming unit, simulating 1 of a selection of 69 different weapons,
or as a “referee gun”.
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